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TECHNOLOGY TREE

"Knowledge is cumulative power — every tech you research first is a season your enemies don't have it."

Research Points (RP)

Technological progression is fueled by Research Points (RP). You generate a base continuous amount of RP passively, which can be massively increased by building Academies, Libraries, and assigning competent Scholars in your Palace UI. Certain civilizations naturally excel in innovation; Aegyptus begins with a devastating 13 base RP compared to the standard 10.

Cost Progression

Technologies become exponentially more expensive per Era. An Era I technology may cost 150 RP, while an Era III technology may require upwards of 4,000 RP. Overinvesting early RP into irrelevant tech will cripple your mid-game transitions.

The Three Eras

Era I: The Archaic Era

Focused on foundational survival. Establishing resource stability, basic diplomacy, and early territorial expansion.

Era II: The Classical Era

Focused on defining your civilization's specific strengths. Unique civilized bonuses unlock here.

Era III: Late Antiquity

Focused on imperial consolidation and massive end-game buffs to sustain vast empires.

Civilization Primary Tech Focus Reasoning
Roma Bronze Casting → Siege Engineering Enables rapid expansion and takes advantage of their early military strength before others fortify.
Carthago Cartography → Currency Systems Maximizes early naval dominance and secures lucrative trade routes to fund mercenaries.
Aegyptus Writing → Bronze Casting → Unique Tech Exploits their 13 base RP to rush the Alexandria Academy, cementing a permanent tech lead.
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Sibyla Speaks

"They chisel their decrees in stone, believing it eternal, but it is the parchment that survives. A sword will break on a shield, Imperator, but a well-timed innovation shatters empires without a single casualty."