The Prophecies Workshop & Modding Visual Archives Dominia FAQ

MODDING WORKSHOP

Shape the ancient world. Dominia is built on an open, accessible data architecture designed for the community.

Data-Driven Design

Dominia’s core systems—civilizations, units, buildings, and events—are entirely exposed via plain-text JSON files. You don't need to know C# or Unity to overhaul the balance of the game. If you can edit a text file, you can mod Dominia.

"UnitData": { "id": "unit_hastati", "name": "Hastati Legion", "faction": "Roma", "stats": { "attack": 12, "defense": 18, "speed": 3 }, "recruitCost": { "gold": 150, "manpower": 500 } }

Simply copying the master units.json into your Documents/Dominia/Mods/MyMod folder and altering these values is enough to create your first balance mod.

Custom Civilizations & Scenarios

Advanced modders can utilize the "Scenario Editor" tool included in the Steam version of the game. This tool allows you to paint custom regional borders, define starting treasuries, and assign unique PUGNA missions to entirely new factions.

Steam Workshop Integration

Share your creations with a single click. Browse thousands of community overhauls, map packs, and visual tweaks instantly.

VISIT STEAM WORKSHOP